Virtual 

Horse Racing Game

Friday, 7/30/2010 20:39 ET
Introduction to HorseRacingPark.com
Welcome to the world of virtual horse racing. Here you will be able to own, race, and train your very own virtual thoroughbred. You will be in total control of your very own stable where you can own as many or as few horses as you like. You will be in charge of training them and finding races for them to race in from maiden claimers to graded stakes. They can be bred to produce offspring or sold in the auctions. You control the career of each one of your horses.

1 - Register
To sign up just click on register on the front page. During registration you will create a login and password. After registration login to the system and you will be able to access member only areas and get started training your horses.

There is a limit of one stable per person at HorseRacingPark.com. Every stable must have one primary owner associated with it. Any attempt to run more than one stable by an individual can and will lead to deactivation of all stables and loss of everything in the stables including horses and credits. A stable can be shut down by an owner and a new stable can be created by the same owner but it is forbidden for that owner to purchase or bid on in an auction any of the horses from the stable being shut down. It is also prohibited for an owner to shut down a stable, create a new stable, and bid on horses in stables that were previously identified by HorseRacingPark.com as related stables.

2 - Verify Account
You do not have to verify your account to play this game. There are however some benefits to verifying your account. The reason for this policy is due to what we have termed "mining." "Mining" is when a player opens up multiple free stables in an attempt to search for a record breaking horse. This strategy is prohibited at HorseRacingPark.com. Here are the restrictions placed on an unverified account:

1. When a horse is created it is choosen from a pool of horses. The very best horses are only available to verified stables.

2. When working a horse in a timed workout at a farm an unverified stable will only be able to put between 100-120lbs on the horse and not the usual 100-140lbs.

3. An unverified stable will not be able to enter an unraced horse in a claiming race at MNR.

4. An unverified stable has to follow the additional guidelines when entering a horse in a claiming race at MNR:

Speed rating avg under 50 - Any claiming price
Speed rating avg under 55 - Claiming price $10 & over
Speed rating avg under 60 - Claiming price $15 & over
Speed rating avg under 65 - Claiming price $20 & over
Speed rating avg under 70 - Claiming price $25 & over
Speed rating avg under 75 - Claiming price $30 & over
Speed rating avg under 80 - Claiming price $35 & over
Speed rating avg under 85 - Claiming price $40 & over
Speed rating avg under 90 - Claiming price $45 & over
Speed rating avg under 95 - Claiming price $50 & over

For more info click See How to Verify Account or See Benefits of Verifying.

3 - Game Credits
Game credits can be purchased by going to Stables->My Account->Purchase Credits. One game credit can be purchased for one US dollar.

4 - Extra Credits
Extra credits can be earned for certain things inside the game. For example, free stables receive extra credits instead of game credits when one of their horses is claimed. Extra credits can be used to purchase certain things inside the game. Extra credits can not be withdrawn. The extra credit balance can be checked under Stables->My Account.

5 - Stable Mode
When you start the game your stable will put in free mode. Your stable will remain in free mode until you nominate a horse in your first pay race. Once you nominate a horse in a pay race your stable switches to pay mode. In pay mode your stable is eligible to receive game credits instead of extra credits for things such as having a horse claimed, auctioning off a horse, and many more things. In pay mode there will be a stable fee due every month. The first stable fee will be due one month from the day your first horse is nominated for a pay race. The stable fees are outlined in the costs section below. If a stable is failed to be renewed by paying the stable fee the stable will be unable to breed, train, work, or race their horses. They can still place their horses in train mode at a farm or auction them off.

6 - Free Track
Free racing is located at the track MNR. A free stable can race at MNR for as long as they like and learn how to play the game. Pay stables are also eligible to race at MNR if they wish. A stable may only enter up to 4 horses into any single race at MNR.

7 - Farms
When you create your stable you will be given a free farm at Moundsville, WV. All horses you create must be created at a farm. The farm you create your horse at will determine what state the horse is from and what state-bred races it qualifies for. Additional farms can be purchased in other cities or states by clicking on stables->farms. The price of the city is determined by demand and how many pay owners own farms in a city. The overall value of all the cities rises at a rate of 3% per year and is calculated daily. The prices of the cities are updated on a nightly basis during maintenance. To add an additional city as a farm will cost whatever the going rate is for that city. The free farm you start with is designated as your base farm. The base farm means nothing more than that you can qualify for discounts if you replace this farm with a new city. You can not remove your base farm. You can remove any other farm other than your base but you will not receive anything for it if you remove it. If you decide to replace your base farm you can purchase the lowest valued city in any state for a flat $10 fee or you can purchase any other city in that state for a 50% discount with a minimum of $10. Replacing your base does mean your previous base will be gone and replaced with the new one.

Free stables are limited to owning a maximum of 3 farms. Pay stables can own as many farms as they like but every farm over 3 that they own will increase their stable fee by $1 per month and the $25 max stable fee cap does not apply to this fee. For example, if a stable owns more than 25 horses and 5 farms their stable fee would be 25+2=27.

Farms come with a 1m dirt oval and a 7f turf oval track to work your horses at.

8 - Purchasing A Horse
To purchase a new horse click on Stables->Purchase Horse. You will need the required credits in your account to complete the transaction. During the purchasing of your horse you will be given several options. You will be given the option to name your horse, select its' gender, select its' age (1, 2, or 3), and select what farm it is created at. The farm it is created at will determine what state the horse is from for state-bred races. The abilities of the horse will be randomly generated and it will be your job through training to determine what they are. Conformation and the bloodlines can also give clues to the horses abilities.

Also, during the purchase process you can select to BC nominate your horse. BC nominating your horse has several benefits listed here:
1. Free nomination into the BC races on BC Day
2. 5% bonus (5% of the amount the horse wins) to the horse owner when horse wins money in a BC race or a race worth BC points (Owner must be a pay stable)
3. 5% bonus (5% of the amount the horse wins) to the breeder when horse wins money in a BC race or a race worth BC points (Breeder must be a pay stable)

9 - Naming A Horse
Naming your horse helps give your horse an identity. The following rules have been established to help you in the naming of your horses:
- No inappropriate language or anything that could potentially be interpreted in bad taste. This is grounds for immediate dismissal.
- Name not in best interest of game not allowed.
- First character and character following a space are uppercase. All other characters are lowercase.
- Names containing ' de ', ' del ', or ' du ' in the middle of the name will have the d in lowercase.
- Names containing words starting with 'Mc' will have the letter after the 'Mc' capitalized.
- Names ending in ' II', ' III', or ' IV' will have the ending capitalized.
- Name can not contain any form of the words "Hiptag" or "Rename" in it.
- Name can not contain more than a 3 letter abbreviation.
- Name can contain a maximum of 2 integers.
- Name can only contain A-Z, a-z, 0-9, or space.
- Name can only repeat previous character twice.
- Minimum of 3 characters.
- Maximum of 20 characters.


10 - Claiming A Horse
The second option you have for obtaining a horse is through a claiming race. You have the opportunity to place a claim on any horse once the nomination deadline for a race has passed. Claims can be placed on any horse in a race up until post time for the race. The amount of the claim is based on the claiming amount for the race. A $10 claiming race would cost $10 for each claimed horse. Once the claiming race is finished anyone placing a claim on a horse will receive that horse for the claiming amount and the owner of the horse will receive the claiming amount minus the claiming fee. You must have the available credits in your account to place a claim. If more than one person claims a horse a random drawing will be held to determine who receives the claim and the losers of the drawing will be refunded. If a free stable has a horse claimed they will receive extra credits instead of game credits.

To place a claim on a horse find a claiming race in the race calendar with the field drawn. Click on the race button above the race. Click on the 'c' icon at the end of the line of the horse you wish to claim.

11 - Breeding - See Breeding Guidelines and Past Analysis – Dec 2005, Breeding Statistics – Feb 2007, Breeding Statistics – Jan 2008, Breeding Statistics – Mar 2009 for more info.

Breeding is a third option for obtaining a horse. Only pay stables and free verified stables can breed. To breed a horse you will need to match up a mare with a stallion. To be bred a mare or stallion must be retired. 3yos are limited to being bred in through July-Dec (3rd and 4th quarters). Horses 4yos and older can be bred any time throughout the year.

To start breeding go to Stables->Breeding. There are 3 parts to the breeding process. There is nominating a stallion for breeding, leasing a broodmare, and matching a broodmare up with a stallion. Each of these parts is described below.

Step 1 - Nominating a stallion for breeding
This step is if used if you have a stallion you wish to breed either to a mare you own or offer to the public to breed. Before you can match your mare up with a stallion you must nominate the stallion for breeding first. Your stallion can be bred a maximum of 15 times per quarter.

If you decide to offer a stallion to the public you will need to set the stud fee to the amount you wish to charge for broodmares to breed to your stallion. If you are a pay stable you will receive this amount minus a fee as outlined in the costs table at the end of help for every broodmare that breeds to your stallion. Free - verified stables will receive extra credits instead of game credits. The owner of the broodmare will receive the offspring. After setting the stud fee you will need to decide if you wish to BC nominate the stallion. Costs for this are also in the costs table. BC nominating your stallion will do 2 things. One, the owners of the broodmares looking to breed with your stallion will be able to BC nominate their offspring for racing. If your stallion is not nominated they will not have this option. Two, you will be eligible for a 5% Stallion Bonus. For all offspring that your nominated stallion produces you will receive a 5% bonus anytime anyone of them wins money in a BC race or a race that is worth BC points. Only pay stables are eligible for this bonus. If your stallion is nominated and is bred and you later become pay, you will start receiving bonuses from any of the offspring from that point forward even if you were not pay when the offspring were created.

When nominating your stallion for breeding you should also pay attention to which farm you have your stallion located at. The state you have your stallion in can qualify you for certain state-bred sire bonuses if the broodmare has its foal in the same state the stallion is standing. When nominating your stallion for public breeding you will have the option to only accept broodmares in the same state or to prefer broodmares in the same state if there are extra broodmares trying to lock to your stallion. Once stallion nominations lock for public breeding or you match your stallion with a private broodmare the stallion will not be able to be relocated. A stallion can only stand in one state per breeding quarter.

Step 2 - Leasing a broodmare for breeding
This step is optional in the breeding process. In this seciton you can either offer your own broodmare to be leased by another owner or you can lease a broodmare from another owner to breed to a stallion.

An owner leasing a broodmare charges a fee to the owner doing the leasing. The owner that leases the broodmare will then be able to relocate the mare to any of their farms and breed that broodmare to a stallion of choice (the owner that leased the mare will still be required to pay any stud fees or breeding fees) and receive the offspring from the breeding. The owner that leased the broodmare will also become the breeder for the offspring and will be eligible for any bonuses related to that offspring. A pay stable will receive the lease fee in game credits and a free stable will receive the lease fee in extra credits.

Step 3 - Matching a broodmare up with a stallion
With this step you will match up your mare with the stallion you nominated in step one or choose a public stallion you breed with. Mares can be bred one time per quarter.

Stallions on the public stallion list must wait 3 days before broodmares are locked with that stallion and guaranteed to produce an offspring. The lock date will be specified for the stallion. During the locking process if more mares select a stallion than what there are services available then mare will be choose using the process outlined below.

Mares will be sorted by the following statistics in the following order:
1 - Graded Stakes Earnings
2 - Overall Earnings
3 - Wins
4 - Places
5 - Shows
6 - Create Date

The highest ranked mare will receive the most balls to throw into a hopper. The number of balls received is as follows: 512, 256, 128, 64, 32, 16, 8, 4, 2, 1. So the top mare gets 512 balls, the second top mare gets 256, etc. The 10th and on mare will get 1 ball.

The previous offspring of the broodmares will have their statistics totaled in the above categories as well. The mares will then be reranked with the offspring statistics starting with category 2 above. Mares will receive additional balls according to these rankings where the number of balls received will follow the same formula above (1st=512, 2nd=256, etc.).

Balls will be drawn out of the hopper until public breeding slots are filled with different mares. If your broodmare is removed from your broodmare list during the locking period then the lock went to another broodmare and you will have to find another stallion to breed the mare with.

When breeding a broodmare with a stallion you will have the option to supplement/nominate the offspring if the stallion was supplemented. To supplement the offspring check the appropriate nominate box before the offspring is produced.

The offspring of a breeding will be born at the farm of where the broodmare is located at and this will become the state designation of the offspring for qualifying for state-bred races. Breeding the broodmare to a stallion located in the same state can qualify the foal for increased state-bred bonuses. See the state-bred section for more details.

Broodmares can be bred a maximum of 20 times (producing 20 offspring) and then they are automatically deactivated from the game. Every year that a broodmare races in will subtract 1 breeding from the 20 available. To calculate the number of breedings left the following formula will be used: 20 - (year of last race - (year of creation - 1)). So for example, say a female 4 yr old was created in 2005. She races 5 times in 2005 and 1 time in 2006 and then is retired for breeding. Since she raced in 2005 and 2006 she will have 20 - (2006 - 2004) = 18 breedings available. If a broodmare was created in 2004, raced in 2004, took 2005 off, and then raced in 2006 that would be 20 - (2006 - (2004 - 1)) = 17.

12 - Auctions
Auctions will take place 1 time per quarter. Here is the auction schedule.

Event 1st Qtr 2nd Qtr 3rd Qtr 4th Qtr
Auction nominations 2/16 - 3/1 5/16 - 6/1 8/16 - 9/1 11/16 - 12/1
1-2 yr old auctions (run Wed-Sun after) 1st Mon in March 1st Mon in June 1st Mon in September 1st Mon in December
3 yr old auctions (run Wed-Sun after) 2nd Mon in March 2nd Mon in June 2nd Mon in September 2nd Mon in December
4+ yr old auctions (run Wed-Sun after) 3rd Mon in March 3rd Mon in June 3rd Mon in September 3rd Mon in December*
The above start and end dates are from 6:00am EST to 3:00am EST. So 2/16 - 3/1 would be 2/16 6:00am EST to 3/1 3:00am EST.
* - This can be a shortened week as there will be no auctions on Christmas or Christmas Eve.

To place your horse in the auctions it must be located on one of your farms. If the horse is sold the buyer will receive the horse immediately and will not be required to wait until the end of the quarter even if it was bred in the quarter. You will have one option as the seller which is the minimum bid. The minimum bid is where the bidding for the horse will start. If no one places a bid for the minimum bid the horse will return to the seller. When a buyer places a bid on a horse they will place the bid for the maximum amount they wish to bid for the horse. This is the amount that will be deducted from their account balance. When a bid is placed the bid price will increment upwards until either the high bidder is outbid by the current bidder by .01 or the price will be incremented to the bid price of the current bidder and the high bidder will remain the same. If 2 bidders bid the same amount the bidder to bid first will win the bid. So the most recent bidder will have to place a bid at least .01 higher than the current high bidder to become the high bidder. If the maximum bid is not reached the remaining amount bid will be returned to the buyer after the auction ends. Sellers will receive the closing price for their horse minus the fee listed in the cost section. Sellers will not be refunded the fees to place a horse in the auctions if a horse goes unsold. Free - verified stables will receive extra credits instead of game credits.

If you win a horse in the auction it should be transferred to your stable within 15 minutes of the end of the auction. The horse will be located at the #1 priority farm under stables->farms.

13 - Relocating Your Horse At Tracks
Moving a horse from track to track will take a certain amount of time and a horse may incur a stamina hit. Horses can be relocated to nearby tracks and arrive at nearby tracks the same day and take no stamina hit if they have not worked or raced at the original track. If they have worked or raced that day they will require 1 maintenance period to arrive at a nearby track but will take no stamina hit. Other tracks will take 1 maintenance period to travel to and horses may incur a stamina hit. If a horse will incur a stamina hit there will also be the option to select a slow transit method instead. Using slow transit will prevent a horse from incurring a stamina hit but will take more than 1 day for the horse to travel to the track. To check the number of days to travel from one track to another and stamina hits you can use the utility under stables->transit stamina hit. Stamina hits will be listed in days which translates to 8-9% per day.

14 - Relocating Your Horse At Farms
Farms follow the same rules as tracks for relocating to and from and include the following additional rules. When placing an active horse at the farm you will have 2 modes you can place it in. You can place it in racing or training mode. To change the mode select option 4 on your stable page. If a horse is in racing mode its condition and stamina meters will move normally as if it were at a track. If a horse is placed in training mode its condition and stamina meters will each move towards 100 during maintenance and stop at 100 once it is reached. The consistency meter will also not move down during maintenance no matter the number of works plus races in the last 30 days if the horse is in training mode. The downside to this is that the horse will need to be changed to racing mode or relocated to a track prior to a race or it will incur a consistency meter penalty for the race. It will take 3 maintenance periods for the consistency penalty to wear off completely. Each maintenance period that passes will reduce the amount of penalty. If no maintenance periods have passed and the horse races it will incur a 100% penalty so that its consistency meter will be 0. If one maintenance period has passed it will incur a 66% penalty. If two maintenance periods have passed it will incur a 33% penalty. If a horse is going to incur a penalty it will be displayed beside the consistency meter and how to read it is describe below in the consistency meter section.

15 - About Your Horse
Each horse has been given 4 meters to use in preparing and evaluating their abilities for races. They are the condition, stamina, consistency, and distance meters. The condition and stamina meters are the 2 most important meters for your horse. When just starting it is good to focus on these 2 meters first. The consistency and distance meters are meant to be tools for tweaking your horses abilities for certain circumstances.

16 - Condition Meter
The condition meter ranges from 0-110. The optimal reading for the condition meter is 95-105. A reading anywhere between 95 and 105 is equivalent. The condition meter goes up with training, works, or races and goes down during maintenance each night.

17 - Stamina Meter
The stamina meter ranges from 0-110. The optimal reading for the stamina meter is 95-105. A reading anywhere between 95 and 105 is equivalent. Stamina goes up during maintenance each night and goes down with training, works, and racing.

18 - Consistency Meter
The consistency meter ranges from 0-5. The consistency meter is meant to give owners a way to try and help inconsistent performing horses be a little more consistent. The higher the number the better chance a horse has of running at a consistent level near its best. A horse can still run just as fast with a bad consistency number but may be more volatile. Some horses may be inherently consistent and you will not need to use this meter. Some horses may not respond to the consistency meter. At times you may see a number such as 0(1),0(2),0(3),0(4),or 0(5) instead of just 0. The number in parenthesis is how deep into zero the consistency meter is. A horse will perform with the same consistency with any of these values. The only difference is a 0(5) will take longer for a horse to change to a value higher than 0.

The consistency meter does not improve a horse, but it could improve its averages. It closes the gap on what you can expect out of a horse. For instance, you have a horse that typically runs anywhere from 1:10 to 1:14 for 6f. With the added consistency the horse may run somewhere from 1:10 to 1:12. You have improved the horses average time from 1:12 to 1:11 but the fastest is still a 1:10.

Beside the consistency meter there is an arrow and a number inside parenthesis. These numbers are only to help you understand what direction a horse's consistency meter is moving in and they do not effect performance. Only the consistency meters reading itself effects performance. An arrow pointing to the left means the consistency meter is going to go down during the next maintenance period. An arrow pointing to the right means the consistency meter is going to go up during the next maintenance period. A dash means it is not moving in either direction during the next maintenance period. The number inside the parenthesis is works+races in the last 30 days. For the consistency meter to move up during maintenance a horse must have between 2-4 works+races in the last 30 days. The consistency meter does not move up or down during maintenance if a horse has had 5 works+races in the last 30 days. The consistency meter moves down during maintenance for 0,1, or 6+ works+races in the last 30 days. If a horse is scheduled to race on a given day the number of races+works in the last 30 days will include that race on that day even before the race. This is because the number indicates how many races+works in the last 30 days the next maintenance period will see and indicates to you what direction the consistency meter will move. If the horse was scratched before the race the number would decrease by 1 immediately. The number of works+races listed has no bearing on the horses performance. It is only to indicate what direction the meter will move during the next maintenance period.

Sometimes you will see two numbers inside of a bracket after the number in parenthesis. The first number is the number of maintenance periods remaining to remove the consistency penalty if the horse is raced. The second number is what the consistency meter would be today if the horse was raced with the penalty.

The only time the consistency meter changes besides during nightly maintenance is after races, works in company, or works over 1 mile. The consistency meter will move down after a race, work in company, or work over a mile. After a race, work in company, or work over a mile the consistency meter can sometimes take an abnormal hit to the downside. This is most likely to happen if the horse does not perform well in that race, work, or work in company.

19 - Distance Meter
The distance meter ranges from 5S-5L. The S stands for short and the L stands for long. The distance meter is meant to be a way to shorten or lengthen a horses' best distances.

The distance meter is capable of effecting a horses' best distances by about 1 furlong. The max amount it will impact a horses best distance will be about 2 furlongs. When the horse is effected in one direction it will take away from the other direction. For instance, you have a horse that runs best at 6f. You get a +5L on the distance meter and now the horse seems to like 7f best. So now the horse will not run at 5f as well because it is farther from the horses best distance. Std-Short and Hvy-Short will move the distance meter towards short. Std-Long and Hvy-Long will move the distance meter towards long. 2f and 2 1/2f works will move the distance meter towards short. 5 1/2f+ works will move the distance meter towards long.

During nightly maintenance the distance meter will have a tendency to move back to a zero neutral position.

20 - Surface Meter
The surface meter was removed from the game on 01/01/05. We are leaving reference to it here to explain how horses were effected by it prior to its removal.

The surface meter ranges from 5T-5D. The T stands for turf and the D stands for dirt. The surface meter is meant to be a way to improve a horses' performance on a given surface. The surface meter is a little different than the distance meter. If you have a horse that prefers turf and you run the surface meter up to 5D it will not take away from the horses abilities to run on the turf. It will only improve it on the dirt.

21 - Training Your Horse
One option you have for keeping your horse in shape is training. There are 6 training options available which are Standard, Std-Short, Std-Long, Heavy, Hvy-Short, and Hvy-Long. A standard train will move the stamina meter down and the condition meter up. A short or long train will have the same effect as a standard train on condition. Std-Short will move stamina down slightly less than Standard on average and Std-Long will move stamina down slightly more than Standard on average. Both Std-Short and Std-Long will move the distance meter as explained in the distance meter section above. Heavy train will move the stamina meter about 3 times as much down and the condition meter about 1.5 times as much up as Standard train. Hvy-Short and Hvy-Long will have the same effect on the condition meter as Heavy. Hvy-Short will move the stamina meter down slightly less than Heavy. Hvy-Long will move the stamina meter up slightly more than Heavy. Both Hvy-Short and Hvy-Long will move the distance meter as explained in the distance meter section above. Training your horse when it has zero stamina will degrade its abilities.

You can train your horse 1 time per day at a track or your farm.

22 - Working Your Horse
The second option you have for keeping your horse in shape is individual workouts. For individual workouts you have the options of selecting distance, surface, weight, jockey, start, and pace. A workout will time your horse with the options you select. You can use this time to determine which options your horse performs best with. A horse has a built in time factor of how often it needs a timed work. If you surpass this time without a timed work it will start to degrade your horses abilities until you hold a timed work for it again. A timed work will effect the stamina and condition meters. It will also effect the distance and consistency meters as outlined above in the distance meter section and the consistency meter section. Working your horse when it has zero stamina will degrade its abilities.

The start options for a timed work are conservative, normal, and aggressive. The option you select will instruct the rider how aggressively to ride the horse off the start. Selecting aggressive will instruct the rider to push the horse hard off the start. This will increase the horses chances of having an unusally fast start but also increases the chances the horse may stumble at the start and get off more slowly. Selecting conservative is a safe way to get the horse off to its usual type start. There is a smaller chance the horse will have a faster or slower start than its usual with conservative. Normal start falls in between aggressive and conservative.

The pace options for a timed work are horse lead, fast, above average, average, below average, and slow. The pace selected instructs the rider on what early pace to try and ride the horse at. Selecting a fast pace means the jockey will try to have the horse run a fast early pace. Selecting above average means the jockey will try to have the horse run an above average pace. So forth and so forth. Setting pace to horse lead means the jockey will let the horse dictate the early pace and the horse will run a pace it prefers. This may or may not be the best pace for the horse.

Some horses may not be capable of running certain paces. A rider will attempt to ride a horse at the pace selected but some horses will not be willing to run a slow pace without heavy resistance which the rider will not do. Other horses may not be capable of running a fast pace.

The pace instruction horse lead instructs the rider to allow the horse to run freely. The rider will still try to keep the horse near a slow pace at a minimum or a fast pace at a maximum. This is a change from a previous horse lead that allowed some horses to run unrealistic early paces. This change was put into place on 2/9/06 and the difference can be identified easily in the past works by looking at the start column which will have an A, N, or C for aggressive, normal, or conservative. Both of these instructions went in at the same time and if the start instruction is blank then the old horse lead was used.

You can workout your horse 2 times per day. To work a horse at a track it must have at least 75 condition and 75 stamina. Works at tracks are limited to 2f, 3f, 4f, 5f, 6f, 7f, and 1 mile. Works at the track also must be at 120 lbs. None of these limitations apply to works at a farm. Works at a farm are hidden from other owners. Works with the trainer will be listed with a B (Breezing) and works with a jockey will be listed with an H (Handily).

Yearlings (1yos) can only be worked out at your farm and are limited to a max work out distance of 2f. 2yos can work out at tracks but are limited to a max distance of 3f in January.

23 - Works In Company
Works in company is a third option for keeping your horse in shape and testing its abilities. Works in company can either be done with 2 or 3 horses together. With works in company you can get a better idea of how your horse may perform against competition. The same restrictions apply to works in company that apply to individual works.

The stamina hit for works in company will be greater than an indiviual workout but slightly less than a race on average. The gain on the condition meter will be less than an individaul workout but slightly more than a race on average. The hit on the consistency meter will be more than an individual workout but slightly less than a race on average. The movement on the distance meter will be the same as an individual workout.

24 - Maintenance
Maintenance on the site takes place between 3am ET and 6am ET every night. During maintenance your horse's stamina meter will go up, condition meter will go down, and distance meter will drift towards zero. Your horses consistency meter will also move as outlined in the consistency meter section. The amount the meters move will vary nightly and also vary from horse to horse. Each horse will have its own ranges and characteristics of how much the meters move.

25 - Yearlings And Two Year Olds
When yearlings and two year olds start out their condition meter is more likely to move down more during maintenance than it will when they become closer to three year olds. Their consistency meter will also be more likely to move up slower and down more quickly during maintenance.

26 - Meter Movement
Listed below are typical meter gains and losses that can be expected. Each horse has their own characteristics and their ranges are not likely to include all of the full ranges listed below. The gains and losses will fall somewhere within these ranges.

Maintenance - At track or farm in race mode Condition Meter Stamina Meter
1-2 yos 1-6 Loss 6-14 Gain
3 yos 1-4 Loss 6-14 Gain
4+ yos 1-4 Loss 6-14 Gain


27 - Racing Your Horse
To enter your horse in a race click on your horse from your stable and then click the nominate button. Find a race to enter your horse in and click the nominate button above it. There are several requirements for nominating your horse for a race and racing it which are listed here:
1. Your horse must be named.
2. Your horse must be at or in transit to the track you are trying to nominate to or you must turn track checking off under stables->my account.
3. Your horse must have had a timed workout at a track in the last 90 days.
4. Your horse must have at least 75 condition and 75 stamina or it will be scratched from the race and it will be treated as if your horse did not make it to the track on time.
5. Your horse must meet the minimum workout time requirement in the table below in at least one work in the last 90 days after it has at least 5 races.

Time requirements
2f - less than 25 seconds
3f - less then 39 seconds
4f - less than 53 seconds, less than 52 seconds for SA downhill turf
5f - less than 67 seconds, less than 65 seconds for SA downhill turf
6f - less than 81 seconds, less than 78 seconds for SA downhill turf
7f - less than 95 seconds
1m - less than 109 seconds

Race Requirements
- There must be a minimum of four horses nominated to a race for it to draw. There must be at least 2 entries at post time for a race to run. If there are less than 4 nominations 24 hrs prior to the nomination deadline there must also be at least 2 unrelated stables for the race to run.

Ungraded Stakes Race Requirements
Ungraded stakes with purses of less than 100 have the following restrictions:
- Horses can not have a graded stakes win in the last 6 months to nominate.
- Horses with a graded stakes win in the last 9 months carry 6 additional pounds.
- Horses with a graded stakes win in the last 12 months carry 4 additional pounds.
- Horses with a stakes win in the last 12 months carry 2 additional pounds.

Ungraded stakes with purses of less than 250 but 100 or more have the following restrictions:
- Horses with a graded stakes win in the last 9 months carry 6 additional pounds.
- Horses with a graded stakes win in the last 12 months carry 4 additional pounds.
- Horses with a stakes win in the last 12 months carry 2 additional pounds.

Ungraded stakes with purses of 250 or more, BC automatic qualifiers, and turf sprints (races on turf under 1 mile) do not have any of the above stakes restrictions.

Graded Stakes Race Requirements
Grade III stakes with purses under 250 have the following restrictions:
- Horses with a GIII win in the last 3 months carry 2 additional pounds.
- Horses with a GII win in the last 3 months carry 4 additional pounds.
- Horses with a GI win in the last 3 months carry 6 additional pounds.

Grade II stakes with purses under 250 have the following restrictions:
- Horses with a GII win in the last 3 months carry 2 additional pounds.
- Horses with a GI win in the last 3 months carry 4 additional pounds.

Grade I stakes, graded stakes with purses of 250 or more, BC automatic qualifiers, and turf sprints (races on turf under 1 mile) do not have any of the above graded stakes restrictions.

MNR Stakes Race Requirements
Stakes and graded stakes at MNR will have none of the above listed restrictions for ungraded and graded stakes races.

When nominating your horse for a race you will have several options to set which are listed below.

Claiming Price
You may have an option to designate certain claiming prices for additional weight allowances. For optional claimers you may also have the option to enter as an allowance or for a claiming price.

Dry Only (Yes/No)
If you select yes your horse will be scratched if the track does not come up fast or firm on race day. You will still be charged a fee according to the costs table below. Once the field is drawn this setting can not be changed.

Also Eligible (Yes/No)
If you select yes your horse will be placed on the also eligible list if it qualifies for it. If you select No your horse will not be placed on the also eligible list if it qualifies for it.

Start (Aggressive/Normal/Conservative)
This determines how aggressively the rider will push the horse off the start. Selecting aggressive will give the horse a better chance to get an above average start but there will also be a higher risk of a below average start.

Instruction (Horse Lead/Lead/Stalk/Midpack/Close/Trail/Fast Pace/Above Average Pace/Average Pace/Below Average Pace/Slow Pace)
This tells the jockey what early pace to try and run the race at.

Horse Lead - the jockey will try to let the horse dictate the early pace. This may or may not be the best pace for the horse.
Lead - the jockey will try to stay on the lead or near the lead.
Stalk - the jockey will try to stay just off the lead within a few lengths of the leader.
Midpack - the jockey will try to stay more than a few lengths off the leader.
Close - the jockey will try to stay quite a few lengths off the lead and save something for the stretch.
Trail - the jockey will try to stay way off the lead and save alot for the stretch.
Fast Pace - the jockey will try to have the horse run a fast early pace.
Above Average Pace - the jockey will try to have the horse run an above average pace.
Average Pace - the jockey will try to have the horse run an average pace.
Below Average Pace - the jockey will try to have the horse run a below average pace.
Slow Pace - the jockey will try to have the horse run a slow pace.

The positional instructions will still be based somewhat on what the rest of the field is doing. For example, if everyone is selecting midpack not everyone will be able to be midpack as someone will have to be leading the race but it will likely result in a slower than usual pace.

For further information on how the pace instructions work see: The Jockey Pace Instructions.

Favor (Lane # or Inside)
Favor setting removed on 2/1/07. This tells the jockey what lanes to try and favor. For instance, selecting Lane 3 or Inside will tell the jockey to favor staying within the 1st 3 lanes. The jockey will make an effort to try and get to this lane or inside. This could include speeding up the pace or slowing the pace of the horse to get there.

Until (# furlongs from or after end of final turn (beginning of homestretch))
Until setting removed on 2/1/07. The favor setting will be in effect until this place on the track is passed by the horse.

Jockey 1,2, and 3
Jockey 1 is your first choice for jockey, 2 is your 2nd, and 3 is your 3rd.

There are several different types of races to choose from which carry certain restictions. Information about the different types of races can be found in the race types section below. Any additional restrictions for races will be listed in the race description. Also, if there are any weight allowances they will be listed. When racing against males, females receive the following additional weight allowance unless otherwise noted in the race description (handicaps do not include these allowances as the weight system for handicaps already takes this into account):

2 yr olds -> 3 lbs
3+ yr olds before Sept. 1 -> 5 lbs
3+ yr olds on or after Sept. 1 -> 3 lbs

If your horse qualifies for an allowance the weight listed will be subtracted from the total weight they will carry.

For handicaps your horse's weight will be calculated based on the Handicapping System that has been put in place. To see more details on this system click on the link.

The purse and nomination fee for the race will also be listed. The purse is divided between the top finishers of a race according to the table below:

1st 2nd 3rd 4th
60% 20% 16% 4%

If there are 2 horses in a race 1st place will receive 60% of the purse and second will receive 20% (the remaining amount for 3rd and 4th will not be paid). If there are 3 horses 1st will receive 60%, 2nd 20%, and 3rd 16% (the remaining amount for 4th will not be paid).

The following additional requirements also apply to each race. If there are 9 or more horses nominated in a race, for each horse past the 8th horse the purse will grow by 7.5%. For example, if the purse for a race was $100 and there were 10 horses entered the total purse would be $115.00 = $100.00 + $7.50(9th horse) + $7.50(10 horse). This rule with purses growing only applies to races with purses of $300 or less.

If the number of nominations for a race exceeds the maximum field size horses will be selected from the nominations using the following criteria in the listed order:

Graded Stakes, UnGraded Stakes, or any race specifically listing a race preference in description
1. Any listed race preferences
2. Horse Earning per race (in last 2 yrs)
3. Horse wins
4. Horse places
5. Horse shows
6. Coin toss

Overnights and all others
1. All owners will receive entry in race before a 2nd entry for any owner, etc, etc
2. Horses with a win will have preference over horses without a win
3. Preference date system
4. Coin toss

Preference date system - When a horse is created it will be given a preference date of the date it was created unless it is a 1yo or a 2yo created in January. If it is a 1yo or 2yo created in January its preferece date will be February 1st of the year it turns 2. Any time it races or is scratched from a race by the owner after the draw its preference date is updated to the date the race was to take place. This includes the owner scratching the horse as an also eligible. Horses with the oldest preference date will be selected first.

Up to four also eligibles will be drawn for each race. If a horse is drawn as an also eligible it will be inserted into the race if another horse scratches before the day of the race. The also eligible will take the post position of the scratching horse. The lowest numbered also eligible will be inserted into the race first, the second lowest second, the 3rd lowest 3rd, and the 4th lowest 4th. Any also eligibles not being inserted into the race before race day will automatically be scrached by the system on race day. This will not update the preference date.

Any overnights other than sponsored overnights will split if they receive 6 or more nominations over the max field size. The splitting race will be split a maximum of 1 time into 2 separate races. If an overnight splits and there is at least 1 also eligible in either race a duplicate race will be created approximately a week out as long as the meet is still running.

When nominating for a handicap race the weight your horse will carry will not be immediately known. All entries will be taken into consideration and weight will be calculated based off of the World Rankings located on the stats page. The potential range of weight assigned will be less for Grade Is compared to Grade IIs, IIIs, and ungraded stakes. In other words the difference between the high and low weights could be much greater in lower graded stakes versus higher graded stakes. Handicaps close a day earlier than other races. This is because during the first 24 hours only the weight and range of weights of other horses will be revealed. The actual horses in the race will not be revealed. During this time period owners can scratch for a lesser fee if they do not like the weight assigned. The next day the field will be revealed and the fees will revert to normal amounts.

28 - Scratching From a Race
An owner can scratch their horse from a race up to 1 hour before post time (certain races may be up to 3 hours before post time and will be listed in the race description). Scratching a horse from a race with the field drawn will automatically update that horse's preference date to whatever the race date was for the race being scratched from. A fee may also be charged for scratching if it is a pay race. The amount is dependent on when the scratch is taking place. The fees are outlined in the costs section below.

29 - Jockeys
When entering a race you will be given the option for selecting the top 3 jockeys you would like to request to ride your horse for the race. When the race is drawn each jockey will then select which horse he/she wants to ride. Jockeys will select the horse they ride by using the criteria below. The criteria is ranked by importance but all of the criteria are taken into account when the jockey makes the selection.

1.Horse earnings per race
2.Horse win pct
3.Previous jockey success
4.Owner success
5.Randomness

Jockeys are assigned certain tracks that they will be located at. Some jockeys may occaisonally travel to a different track for a short period of time for big races. Each jockey has a percentage riding fee. You will find the fees are directly related to the abilities of jockeys although not all horses perform best with the same jockeys. Each jockey has his own characteristics. If your horse wins prize money you will be required to pay the jockey his/her percentage fee of your prize money.

Races with purses of 250 or more will have all jockeys available to them. If a jockey is selected for one of these races the jockey will travel to the invited track and will no longer be available at the original track and will not take any mounts there. After a field is drawn for a race where all jockeys were available owners will have an additional 24 hours to select from all jockeys a second time. After this additional 24 hours only jockeys located at the track will be available from then on.

If there are multiple races with purses over 250 on the same day at different tracks jockeys will show preference to the highest graded race first and purse amount second unless a prestige level is indicated. If the grades and purses are equal for two races a prestige level will be set and will be indicated by a P# in the race description. The largest P# on that day will be the top preference.

Also see How Jockeys Move and Become Inactive.

30 - Types of Races
The different types of races are described below:

Maiden Claiming Race - Only horses that have not won a race will be eligible for these type of races. Also, every horse entering this type of race will be available for purchase at a set price to any owner at the end of the race. Any winnings will go to the owner who entered the horse in the race.
Maiden Race - Only horses that have not won a race will be eligible for these type of races.
Claiming Race - Every horse entering this type of race will be available for purchase at a set price to any owner at the end of the race. Any winnings will go to the owner who entered the horse in the race.
Optional Claiming Race - Any horse can enter this race to be claimed at a certain price. Horses meeting certain criteria will also have the option to race without being able to be claimed.
Allowance Race - Horses entering this type of race are given weight allowances determined by the specifications in the race description. Allowances may also have specific requirements for entering these races.
Stakes Race - This is a race for a certain amount of money and has fewer restrictions.
Handicap Race - Similar to stakes races except their are more weight penalties and weight allowances involved.

31 - State-bred Races
For a state to qualify for state-bred races it must achieve at least a 100 rating on the stables->farms->price list page. The rating takes into consideration the number of active horses owned by pay stables in that specific state and the number of pay stables owning active horses in that specific state. This requirement is required to assure there will be enough horses in a state to support state-bred racing. A state must maintain at least a rating of 60 or that state will lose state-bred racing. State-bred races will be spread across tracks at HRP that are running RL meets. Preference will be to tracks also running meets at HRP when there is more than 1 track in a state at a time. States with races restricted to state-breds only will be limited to a small number each day that races are run on.

Restricted races are races that only horses foaled in that particular state can enter. The types of stat-bred restricted races vary by state and track. Bonus races are races that will pay a bonus to a horse foaled in a particular state the race is taking place in but the race is open to a horse from any state. Race types available with bonuses vary from state to state along with the bonus amount. Below is a chart listing the bonuses each state pays for certain types of races. States offering state-bred restricted races are also listed. The specific race types offered for state-bred restricted races can be found under the race request utility.
State Restriced Races Bonus Races
AR    
AZ Yes None
CA Yes 15/30% MSW,CL30+,sALW,OCL30+,ALW
CO    
DE    
FL Yes 10/20% MCL15+,MSW,CL15+,sALW15+,ALW
IA    
ID    
IL    
IN    
KS    
KY No 20/40% MSW,OCLN,ALW
LA Yes 7.5/15% MCL,MSW,CL,sALW,OCL,ALW,STK
MA    
MD    
MI    
MN    
MT    
ND    
NE    
NJ Yes 7.5/15% MC,MSW,CL,sALW,OCL,ALW,STK
NM    
NV    
NY Yes 7.5/15% MCL30+,MSW,CL30+,sALW,OCL30+,ALW,STK
OH    
OK    
OR    
PA Yes 10/20% MCL,MSW,CL,sALW,OCL,ALW
TX Yes 7.5/15% MCL,MSW,CL,sALW,OCL,ALW,STK
VA    
WA    
WV Yes None
WY    
     
Canada Yes - Stakes only None
AB    
BC    
MB    
ON Yes 7.5/15% MCL20+,MSW,CL20+,sALW20+,OCL20+,ALW,STK
SK    
- The maximum bonus amount a single horse in a single race can win is $12.00 which will be split amoung the owner and breeder.
- The maximum bonus amount a single horse in a single race can win is $20.00 which will be split amoung the owner, breeder, and sire owner.
- The sire owner bonus is only available for foals bred after 7/1/07.
- If a number follows a race type like MCL20+ for bonus races this means a bonus is only paid if the horse is entered for a claiming price of $20 or higher.
- Horses entered in bonus races that are optional claimers in Kentucky will only receive a bonus if they are not entered for the claiming price.
- An owner must be a pay stable to receive any of the statebred bonuses.


The bonus amount won is calculated by multiplying the percentage listed above by any money won for the given type races. The first percentage listed is the owner/breeder bonus if the horse was foaled in the state. The owner and breeder will split the bonus. If the horse is foaled in the state and is from a sire that was located in the same state during the breeding period the second percentage will instead be paid and split between the owner, breeder, and sire owner at the time of breeding. The sire owner bonus is only paid if the foal is from the same state that the sire stood in for the breeding.

32 - Collecting Your Winnings
Your winnings will automatically be deposited into your account shortly after the finish of a race. This will occur once the final results for the race are posted. Results are normally posted within 30 minutes after a race.

33 - About Your Horse's Abilities
Each horse has its own unique characteristics. The list below will give you an idea of what to look for when training your horse and how you may improve its' perfomance.

Age - All horses age differently. You will find some horses may not peak until late in their careers while others have short careers.
Consistency - Some horses will be more consistent with their perfomances than others.
Stamina - Some horses will recover quickly while others will need a little more time.
Condition - Some horses need more training than others to stay fit.
Pace - Some horses will perform best running fast early. Some will prefer to start slow and pour it on at the end. Some will be able to do either or somewhere in between.
Distance - Your horse may like certain distances more than others.
Surface - Your horse may prefer Dirt or Turf or he may not care.
Track Conditions - Some horses run better under certain conditions.
Weight - Some horses carry additional weight better or worse than others.
Blinkers - Blinkers are used to narrow a horse's line of sight. Some will perform better with blinkers and others will not like them.
Shadow Roll - A shadow roll is used to keep a horse from seeing his own shadow. Some will perform better with a shadow roll and others will not like them.
Lasix - Lasix is a medication used mainly to help bleeders. Some horses will perform better when placed on it and others will not. You may also notice a horse is more consistent when on lasix and it has more desire to win races in the stretch.
Bute - Bute is a medication used to help aching joints. Some horses will perform better when placed on it and others will not. You may also notice bute may slow the aging process slightly.
Desire - You may notice some horses seem to rise to the occasion while others could care less. Desire can especially be seen in the stretch.
Gelding - Male horses can be gelded to try and help their speed and consistency. A gelded male can not breed. For more information on gelding see: The Effects of Gelding.

34 - Age Restrictions
There is no racing for yearlings (1yos). The first races a horse can race in are 2yo races that start in April. However, 2yo racing in April is limited and races are typically difficult to gain entry into because of the number of horses attempting to be nominated. Each month the number of 2 year old races will increase but there is no guarantee an owner will be able to find a race to gain entry to until at least around September/October. Below is a chart outlining when races will become available for 2yos.

Two Year Old Races
Month Statebreds Race Types Dirt Distances Turf Distances
Apr Available Tracks Md,Stk <=4 1/2f  
May Available Tracks Md,MC,Stk <=5f  
June Available Tracks Md,MC,NW2,Stk <=5 1/2f  
July Available Tracks Md,MC,Cl,sAlw,NW2,Stk <=6f <=7 1/2f
Aug Available Tracks Md,MC,Cl,sAlw,NW2,Stk <=1m <=1 1/16m
Sep Available Tracks Md,MC,Cl,sAlw,NW2,Stk <=1 1/16m <=1 1/16m
Oct Available Tracks Md,MC,Cl,sAlw,NW2,Stk <=1 1/16m <=1 1/16m
Nov Available Tracks Md,MC,Cl,sAlw,NW2,Stk <=1 1/16m <=1 1/16m
Dec Available Tracks Md,MC,Cl,sAlw,NW3,Stk <=1 1/16m <=1 1/16m
- Stakes races can be scheduled with distances outside the ditances listed in the chart.
- Statebred restricted races are limited at all tracks and the above chart does not guarantee any particular type of race at any track but the types of available races will be pulled from the available pool above.

3yo only races become limited at the end of each year starting in September meaing there will be less variety to choose from. 3yos should start shifting into races for 3+ yos as the 3yo only races go away. The table below outlines what to expect with 3yo only races.

3 Year Old Only Races
Month Statebreds Race Types Dirt Distances Turf Distances
Jan Available Tracks Md,MC,Cl,sAlw,NW3,Stk <=1 1/8m <=1 1/8m
Feb Available Tracks Md,MC,Cl,sAlw,NW3,Stk <=1 1/8m <=1 1/8m
Mar Available Tracks Md,MC,Cl,sAlw,NW3,Stk <=1 1/8m <=1 1/8m
Apr Available Tracks Md,MC,Cl,sAlw,NW3,Stk <=1 1/8m <=1 1/8m
May Available Tracks Md,MC,Cl,sAlw,NW3,Stk <=1 1/8m <=1 1/8m
June Available Tracks Md,MC,Cl,sAlw,NW3,Stk <=1 1/8m <=1 1/8m
July Available Tracks Md,MC,Cl,sAlw,NW3,Stk <=1 1/8m <=1 1/8m
Aug Available Tracks Md,MC,Cl,sAlw,NW3,Stk <=1 1/8m <=1 1/8m
Sep Available Tracks Md,MC,Cl,NW3,Stk (Limited) <=1 1/8m <=1 1/8m
Oct None Cl,Stk (Limited) <=1 1/8m <=1 1/8m
Nov None Cl,Stk (Limited) <=1 1/8m <=1 1/8m
Dec None Cl,Stk (Limited) <=1 1/8m <=1 1/8m
- Stakes races can be scheduled with distances outside the ditances listed in the chart.
- Statebred restricted races are limited at all tracks and the above chart does not guarantee any particular type of race at any track but the types of available races will be pulled from the available pool above.

35 - Age Limits
When a horse turns 16 years old it will automatically be retired from racing and when it turns 22 years old it will automatically be deactivated. If a retired broodmare runs out of breedings it will automatically be deactivated. If a gelding is retired it will automatically be deactivated since it can not breed.

36 - The Tracks
There are many tracks to choose from. The available tracks and current meets with prizes can be found on the track calendar page under Racing->Track Calendar.

37 - Season
The racing season runs with the calendar year. On the night of December 31st during the maintenance run all horses ages will increment by 1. Your horses abilities gradually go up over time as you race and train them. They are not magically changed on this one day. To get the most improvement out of your horses during the course of a season keep them in top physical condition as much as possible (Condition at or above 95%).

38 - Standings
Overall and track meet statistics can be found under the statistics link. Point totals for horses in the running for invitation to the BC and TC races can also be found there. We will offer special prizes for individual meet winners of meets running full schedules (with overnight races). The meets and prizes are listed under racing->track calender.

The winners of meets are determined by the most wins. Ties are broken by places, shows, and earnings in that order.

39 - TC Days
There is a special series of races for 3 year olds only known as the TC races. You will be given the option to TC nominate any of your horses that will be 3 years old on race day for these races. If you TC nominate your horse by the beginning of January (exact date can be found on the TC nominate page) it will cost only $1. You also have the option to TC nominate a horse by the end of March (exact date also posted on TC nominate page) for $10. If you TC nominate your horse the nomination fee to any of the TC races will be 3 credits for each race. If you do not TC nominate your horse the nomination fee will be $50 for each race. Here is a look at each of the 3 races and how entries will be selected:

Race 1 CD The KYD - Grade I     1st Saturday in May 3 1 1/4m $2000
The maximum field size will be 20. The 20 entrants will be selected from the top 20 nominations with the most graded stakes earnings. Ties will be broken by stakes earnings and then a random drawing. Also eligibles will be drawn based on most graded stakes earnings. Ties for also eligibles will be broken by most stakes earnings and then a random draw.

Race 2 PIM The Prk - Grade I     2 wks after The KYD 3 1 3/16m $1000
The maximum field size will be 14. The 14 entrants are broken down into 3 categories. 7 horses will be selected by most graded stakes earnings. Ties for these 7 horses will be broken by stakes earnings, overall earnings, and a random draw in that order. From the remaining nominations the next 4 horses will be selected by most stakes earnings. Ties will be broken by overall earnings and then a random draw. From the remaining nominations 3 horses will be selected by most overall earnings. Ties will be broken with a random draw. Also eligibles will be drawn based on most overall earnings. Ties for also eligibles will be broken by a random draw.

Race 3 BEL The BEL - Grade I     3 wks after The PIM 3 1 1/2m $1000
The maximum field size will be 16. The 16 entrants are broken down into 3 categories. 8 horses will be selected by most graded stakes earnings in races at 1 mile or over. Ties for these 8 horses will be broken by stakes earnings, overall earnings, and a random draw in that order. From the remaining nominations the next 5 horses will be selected by most stakes earnings. Ties will be broken by overall earnings and then a random draw. From the remaining nominations 3 horses will be selected by most overall earnings. Ties will be broken with a random draw. Also eligibles will be drawn based on most overall earnings. Ties for also eligibles will be broken by a random draw.

BONUS: Any horse that wins all 3 of the TC races will win a $5000 bonus. If no horse wins the bonus it will carryover to the next year where an additional $5000 credits will be added.

A maximum of 2 fillies can qualify for any one TC race and a filly must be in the top 5 of fillies for any of the categories considered for qualification. The considered category for The KYD is Graded Stakes. The considered categories for The PRK are Graded Stakes, Stakes, and Overall Earnings. The considered categories for The BEL are Graded Stakes over 1m, Stakes, and Overall Earnings. If more than 2 fillies in the top 5 of the considered categories are nominated for a race only the 2 highest ranked fillies in the following categories will be considered for each race: KYD-Graded Stakes, PRK-Graded Stakes, BEL-Graded Stakes over 1m. Ties for each will be broken by Stakes Earnings, Earnings, and a random draw. So, no matter what there can not be more than 2 fillies in any TC race.

40 - BC Day
Once a year there are 2 days of racing for the top horses. It takes place near the end of October or beginning of November. To qualify your horse for one of these races you must accumulate enough points. Points are earned by finishing 1st, 2nd, or 3rd in a Graded Stakes race. Grade 1 finishers receive 10, 6, and 4 points respectively. Grade 2 finishers receive 6, 4, and 2 points. Grade 3 finishers receive 4, 2, and 1. Additionally, non-restricted 2yo stake turf race finishers will receive 2 points for finishing 1st and 1 point for 2nd because of very limited races for this category. There is a maximum of 14 horses for each race with the exception of the Juvenile Turf, Juvenile Fillies Turf, and Dirt Mile which will only have 12. The winner of the automatic qualifier races below will automatically be qualified for the designated race regardless of points accumulated. The remaining horses will be selected by the highest points for the race being nominated for. Ties will be broken by overall points and then total horse earnings in the year of the race. A horse must have placed in the top 3 of any stakes or won an optional claimer or allowance race in the same calendar year of the BC races to be eligible for entry. BC nominated horses will be able to nominate to these races for free. Horses that are not BC nominated will require a nomination fee of $50. The races and purses are as follows:

 BC Schedule
 Race 1 BC Juvenile Fillies Turf 2 F 1m (T) $1000
 Race 2 BC Filly & Mare Sprint 3+ F&M 7f $1000
 Race 3 BC Juvenile Fillies - Grade I 2 F 1 1/16m $2000
 Race 4 BC Filly & Mare Turf - Grade I 3+ F&M 1 1/4m (T) $2000
 Race 5 BC Ladies Classic - Grade I 3+ F&M 1 1/8m $2000
 Race 6 BC Dirt Marathon 3+ 1 1/2m $500
 Race 7 BC Turf Sprint 3+ 6 1/2f (T) $1000
 Race 8 BC Dirt Mile 3+ 1m $1000
 Race 9 BC Juvenile Turf 2 C&G 1m (T) $1000
 Race 10 BC Mile - Grade I 3+ 1m (T) $2000
 Race 11 BC Sprint - Grade I 3+ 6f $2000
 Race 12 BC Juvenile - Grade I 2 C&G 1 1/16m $2000
 Race 13 BC Turf - Grade I 3+ 1 1/2m (T) $3000
 Race 14 BC Classic - Grade I 3+ 1 1/4m $5000

Points for Graded Stakes races are determined by the following:
Juvenile Fillies Turf - All Graded & Ungraded unrestricted Stakes for filly 2 yr olds on turf
Filly & Mare Sprint - All Graded Stakes for filly 3 yr olds or older on dirt at 7 1/2f or less
Juvenile Fillies - All Graded Stakes for filly 2 yr olds on dirt
Filly & Mare Turf - All Graded Stakes for filly & mare 3 yr olds or older on turf at 1m or more
Ladies Classic - All Graded Stakes for filly 3 yr olds or older on dirt at 1m or more
Marathon - All Graded Stakes for 3 yr olds or older on dirt at 1 1/4m or more
Turf Sprint - All Graded Stakes for 3 yr olds or older on turf at 7 1/2f or less
Dirt Mile - All Graded Stakes for open or male/gelded 3 yr olds or older on dirt at 7f to 1 1/8m
Juvenile Turf - All Graded & Ungraded unrestricted Stakes for for open or male/gelded 2 yr olds on turf
Mile - All Graded Stakes for open or male/gelded 3 yr olds or older on turf at 1 1/8m or less
Sprint - All Graded Stakes for open or male/gelded 3 yr olds or older on dirt at 7 1/2f or less
Juvenile - All Graded Stakes for open or male/gelded 2 yr olds on dirt
Turf - All Graded Stakes for open or male/gelded 3 yr olds or older on turf at 1m or more
Classic - All Graded Stakes for open or male/gelded 3 yr olds or older on dirt at 1m or more

Automitic qualifying races:
Win any of these races in 2010 and automatically qualify for the designated race.

Juvenile Fillies Turf
9/18 Natalma Stakes-GIII WO f2 1 T
10/03 The Miss Grillo-GIII BEL f2 1 1/16 T

Filly & Mare Sprint
7/10 Princess Rooney Handicap-GI CRC f3+ 6
8/22 Bernardo Handicap-GIII DMR f3+ 6 1/2
9/25 The Bloom Handicap-GII BEL f3+ 6 1/2
10/9 TC of America-GII KEE f3+ 6

Juvenile Fillies
10/3 Oak Leaf Stakes-GI SA f2 1 1/16
10/8 Alcibiades-GI KEE f2 1 1/16
10/9 The Frizette-GI BEL f2 1

Filly & Mare Turf
8/15 Mabee Stakes-GII DMR f3+ 1 1/8 T
8/21 Beverly D-GI AP f3+ 1 3/16 T
10/9 First Lady-GI KEE f3+ 1 T
10/9 Yellow Ribbon Stakes-GI SA f3+ 1 1/4 T
10/16 Taylor Stakes-GI WO f3+ 1 1/4 T

Ladies Classic
7/17 DEL Handicap-GII DEL f3+ 1 1/4
8/1 The Ruffian Handicap-GI SAR f3+ 1 1/8
10/9 Ladys Secret Stakes-GI SA f3+ 1 1/16
10/10 Spinster-GI KEE f3+ 1 1/8

Marathon
7/17 Greenwood Cup PHA 3+ 1 1/2
7/30 Cougar Handicap-GIII DMR 3+ 1 1/2
9/11 TP Fall Championship-GIII TP 3+ 1 1/2

Turf Sprint
6/26 AP Sprint AP 3+ 5 1/2 T
9/29 Morvich Handicap-GIII SA 3+ 6 1/2 T
10/16 Nearctic Stakes-GI WO 3+ 6 T

Dirt Mile
7/3 The Salvator Mile-GIII MTH 3+ 1
7/31 San Diego Handicap-GII DMR 3+ 1 1/16
8/22 Longacres Mile-GIII EMD 3+ 1
10/16 Spend A Buck Handicap-GIII CRC 3+ 1 1/16

Juvenile Turf
9/18 Summer Stakes-GIII WO 2 1 T
10/3 The Pilgrim-GIII BEL 2 1 1/16 T
10/10 Bourbon-GIII KEE 2 1 1/16 T

Mile
8/28 DMR Mile Handicap-GII DMR 3+ 1 T
9/19 WO Mile-GI WO 3+ 1 T
10/9 Shadwell Turf Mile-GI KEE 3+ 1 T
10/9 OT Mile-GII SA 3+ 1 T

Sprint
7/10 Smile Sprint Handicap-GII CRC 3+ 6
8/28 OBrien Stakes-GI DMR 3+ 7
10/8 Phoenix-GIII KEE 3+ 6
10/10 Ancient Title Stakes-GI SA 3+ 6

Juvenile
10/3 Norfolk Stakes-GI SA 2 1 1/16
10/9 LE Breeders Futurity-GI KEE 2 1 1/16
10/9 The Champagne-GI BEL 2 1

Turf
7/3 The United Nations Stakes-GI MTH 3+ 1 3/8 T
8/21 AP Million-GI AP 3+ 1 1/4 T
8/29 DMR Handicap-GII DMR 3+ 1 3/8 T
10/16 Pattison Canadian International-GI WO 3+ 1 1/2 T

Classic
8/7 The Whitney Handicap-GI SAR 3+ 1 1/8
8/28 Pacific Classic-GI DMR 3+ 1 1/4
9/4 Washington Park Handicap-GIII AP 3+ 1 3/16
10/9 Goodwood Stakes-GI SA 3+ 1 1/8


41 - Costs
Stabling Fee $1 per horse/month to a maximum of $25.00
Replace Base Farm $10.00 for lowest valued city in a state or 50% discount ($10 min)
Purchase Additional Farm Variable cost based on current value under stables->farms->price list.
Number of farms over 3 $1 per month added to stable fee (25 max stable fee does not apply)
Purchase Auto-Generated Horse $10.00
Breed Mare With Stallion In Own Stable $8.00
Offer Stallion Stud Services To Public $0.25 per service offered (upfront, non-refundable)
Breed Mare With Public Stallion $8.00 + Stud Fee
Lease Broodmare - From Leasor 10% of Lease Fee with a $1.00 minimum
BC Nominate Horse $1.00
TC Nominate Horse $1.00
Stallion Nomination Fee - Breeding Stud Fee x 25% (upfront, non-refundable)
Race Nomination Fee $0.00-$50.00/race
Jockey Fee - Percentage 3%-10%/race
Scratch Fee - More Than 24 Hours Before Nomination Deadline Free
Scratch Fee - Less Than 24 Hours To Nomination Deadline 25% of Nomination Fee
Scratch Fee - First 24 Hours After Nomination Deadline for Handicaps Only 25% of Nomination Fee
Scratch Fee - Dry Track Only 50% of Nomination Fee
Scratch Fee - After Nomination Deadline 75% of Nomination Fee
Scratch Fee - On Race Day 100% of Nomination Fee
Auctions - Percent From Seller 10% with upfront non-refundable minimum
Auctions - Upfront minimum for a starting bid $0 to $100 $1.00
Auctions - Upfront minimum for a starting bid over $100 to $500 $2.50
Auctions - Upfront minimum for a starting bid over $500 to $1000 $5.00
Auctions - Upfront minimum for a starting bid over $1000 $10.00
Claiming Race - Percent From Seller 10% of Claiming Price
Stud Fee - Percent From Stallion Owner 10% of Stud Fee

The $1 per horse per month stabling fee will be calculated by taking the largest number of horses owned at any one time since last renewal and multiplying it by $1. Only deactivated horses will not be included in the fees. Horses on the HRP farm, retired horses, and horses at the free track still count towards the stabling fee. Any additional stabling fees for owning more than 3 farms also takes the largest number of farms owned at any one time since the last renewal.
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